-
385.
S (Computer program language)
Subjects
Programming languages (Electronic computers)
-
386.
SAS (Computer program language)
Subjects
Programming languages (Electronic computers)
-
387.
Screen reading
Subjects
ReadingMultimedia systems
-
388.
SDL (Computer program language)
Subjects
Programming languages (Electronic computers)
-
389.
Second life (Game)
Subjects
Computer games
-
390.
Self-organizing systems
Subjects
Learning abilityCyberneticsIntellect
-
391.
Semantic networks (Information theory)
Subjects
Artificial intelligenceInformation theory
-
392.
Semantic web
Subjects
World Wide WebSemantic networks (Information theory)
-
393.
Service-oriented architecture (Computer science)
Subjects
Computer network architecturesElectronic data interchangeData mining
-
394.
SGML (Document markup language)
Subjects
Document markup languages
-
395.
SIBIL (Computer system)
Subjects
-
396.
Simulation games
Subjects
Simulation methods
-
397.
Simulation methods
Subjects
Operations research
-
398.
Smart cards
Subjects
Security systemsMicroprocessors
-
399.
SNMP (Computer network protocol)
Subjects
Computer network protocols
-
400.
Soft computing
Subjects
Computer science
-
401.
Software architecture
Subjects
Software engineering
-
402.
Software engineering
Subjects
EngineeringComputer programming
-
403.
Software maintenance
Subjects
Computer programming
-
404.
Speech processing systems
Subjects
Oral communicationComputational linguisticsElectronic systemsTelephoneInformation theory
-
405.
SQL (Computer program language)
Subjects
Programming languages (Electronic computers)
-
406.
StarLogo (Computer program language)
Subjects
Programming languages (Electronic computers)
-
407.
State-space methods
Subjects
System analysis
-
408.
Streaming audio
Subjects
Streaming technology (Telecommunications)